BRIAN JAMES | DESIGN & CREATIVE
Emphasis in graphic design, motion design and creative direction.
Team collaborator and leader, comfortable with managing complex projects from early concept through completion. Producer/director for online and video content (live action, FX and cinematics).
Experience with video production for Incubation, Greenlight and QBR presentations.
Proficient with the Adobe Creative Suite and MS Office tools, both Mac and PC.
WORK HISTORY
Freelance Motion Designer / Editor Microsoft WDG Video Team
Sept 2016 – Present | Seattle, WA
Design, editing and post-production for the WDG content publishing group.
Freelance Motion Designer / Editor Amazon Creative Services
Jan 2016 – Aug 2016 | Seattle, WA
Design, editing and post-production for Amazon Fresh front-page video content.
Creative Director / Producer Microsoft Studios MediaLab
April 2012 – July 2015 | Redmond, WA
Designed and built internal branding (iconography, PPT/PDF templates and motion identity) for Xbox Studios groups including Xbox Product Services, MediaLab and the Minecraft Group.
Responsible for creative operations for MediaLab including storyboarding, animatics and out-the-door quality control.
Produced and directed Corporate Communications content for internal Microsoft Studios groups, including team showcase videos, group demo reels and leadership team communications.
Produced and designed documentaries and tutorials for internal Microsoft Studios projects, including Scalebound (QBR/Greenlight), Zoo Tycoon (Online Vidoc), Quantum Break (QBR/Greenlight) and Hololens (Greenlight presentation).
Documentary content in support of Xbox Live Events, including Halofest 2015 in Hollywood, CA.
Motion Graphic Designer Aquent - Microsoft vendor
April 2007 – April 2012 | Redmond, WA
Marketing content (storyboards, editing, motion graphics, creative direction) for over 20 game titles including Crackdown 2, 1vs.100, Minecraft 360 and Halo Waypoint.
In-game content for Xbox 360 titles including Full House Poker (tutorials), Crimson Alliance (motion comic cinematics), World of Tanks 360 (tutorials and trailers), Alan Wake (in-game video content) and Ascend: New Gods (motion comic cinematics).
Incubation and Greenlight support for Xbox Core, publishing and dev partners. Includes Halo 4 (early cinematics concepting), Rare Studios & Black Tusk Studios (incubation), Sunset Overdrive (early greenlight concepts/motion comics) and Xbox new tech think tanks.
Partnered with video production teams, sound designers, 3D animators and marketing producers.
Graphic Designer Tri-Film Productions
January 2000 – October 2006 | Kirkland, WA
Creative and design support for clients including Microsoft, Intel, United Way and T-Mobile.
Partnered with external video production teams, non-profit charities, and Microsoft for corporate communications (leadership team keynote videos - creative and post).
EDUCATION
The Art Institute of Seattle, Wa. Associate of Applied Arts, Visual Communications, 1992
MOTION DESIGN REEL
https://vimeo.com/ruprechtjones/reel2016