I love creating and I can either take control of a project and shape it in my own way, or produce results from specific instructions. I pay attention to detail and always go the extra mile to ensure things are correct. I am a versatile artist, with a primary skill set encompassing traditional art, graphic design, photography and 3D.
I am an Unreal Engine artist and graphic designer from concept & asset creation to level design, be it natural exterior environment or interior architecture. Modeling, texturing, advanced material creation, lighting, post processing, cinematics, VR, landscapes and foliage; I do all stages of project creation except for sculpting, rigging and programming.
I have a background in traditional art and graphic design. I have been using Photoshop and Illustrator since 2005. I have full design capabilities whether it be logos, advertising, UI design, photo manipulation, etc. I own all needed camera gear and have full understanding of photography; from composition, retouching and HDR, to advanced texture creation, photogrammetry and 360 spherical panoramas.
My software skill set: UE4, UE4 Octane, 3ds Max, RizomUV, Simplygon, Agisoft Photoscan, Reality Capture, Speedtree, Substance Painter, World Machine, Sony Vegas, PTGui, Photoshop, Illustrator
I use, however am less experienced in, Zbrush and Substance Designer. I am however working on building those skills.
Please feel free to contact me at any time. I am easy to work with and would be happy to answer any questions.
For more portfolio examples, please ask me. The formatting of Hubstaff makes it hard to show things other than video.