Andrea Barbieri

Andrea Barbieri

$15/hr
3D Art
Reply rate:
-
Availability:
Hourly ($/hour)
Location:
Trieste, Friuli Venezia Giulia, Italy
Experience:
4 years
ANDREA BARBIERI 3D ARTIST CONTACT - :Phone-:Email PORTFOLIO ArtStation: www.andreabarbieri.artstation.com/ Linkedin:www.linkedin.com/in/andrea-barbieri3dartist/ Highly motivated and proactive 3D Artist with a strong interest in environment and prop art. I like to tell stories and arouse emotions through my works. I’m able to share ideas, give and receive feedback and interpret them effectively. I thrive on pushing limits, constantly learning, and improving skills in every project. TECHNICAL Maya | Adobe Substance 3D Painter | Adobe Substance 3D Designer | Zbrush | Photoshop | SpeedTree Marvelous Designer | Marmoset | Unreal Engine WORK EXPERIENCE Freelance 3D Artist - Modeled assets for real time and product rendering fields. - Good communication with clients. - Managed time between employee work and freelance gigs, respecting all deadlines. 3D Artist - Vection Technologies - Modeled props and created modular environments for VR experiences. - Illuminated interior and exterior environments with baked lights to save performance. - Worked closely with the art team to deliver the artistic vision within the project needs. - Optimized the scene in Unreal Engine. Jan 2022 - Present Aug 2022 - Nov 2023 Dec 2021 - Apr 2022 3D Artist - Versy - Built 3D assets and environments and managed them through the full production pipeline. - Optimization for mobile devices keeping in mind real-time rules and resource limits. PROJECT EXPERIENCE Personal Project - Swamp Village - Learned Trim Sheet workflow. - Use of RGBA Mask to give variation. - Use of PCG for foliage placement. Jun 2025 - Aug 2025 Personal Project - Andy's Room - Learned Lumen illumination in Unreal Engine 5 - Exposed parameters in Designer to modify wall material in engine. - Learned to keep a uniform texel density. - Worked a lot on the storytelling. Aug 2021 - Sep 2021 Group Project PC Videogame - Conduit - Modeled props in Maya, textured in Painter. - Collaborated with designers, other artists and programmers. - Communicated in an effective way to ask questions and give feedback. Feb 2021 - Jun 2021 EDUCATION 3D Art - Accademia Italiana Videogiochi - A strong attention to detail. - Solid understanding of PBR. - Low and high poly modeling of props, environments and characters including unwrapping, texturing and rendering. - Ability to work well under pressure and meet deadlines, whilst maintaining high quality results. AWARDS Draft Selection, Excellence Award - The Rookies www.therookies.co/u/AndreaBarbieri Rank A - Game Development - The Rookies https://drive.google.com/file/d/13LcNaTtpghdQ0wueGelxC5KPTkLjruPH/view?usp=sharing Oct 2018 - Jun 2021
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