ANDREA BARBIERI
3D ARTIST
CONTACT
- :Phone-:Email
PORTFOLIO
ArtStation: www.andreabarbieri.artstation.com/
Linkedin:www.linkedin.com/in/andrea-barbieri3dartist/
Highly motivated and proactive 3D Artist with a strong interest in environment and prop art. I like to tell stories and
arouse emotions through my works. I’m able to share ideas, give and receive feedback and interpret them
effectively. I thrive on pushing limits, constantly learning, and improving skills in every project.
TECHNICAL
Maya | Adobe Substance 3D Painter | Adobe Substance 3D Designer | Zbrush | Photoshop | SpeedTree
Marvelous Designer | Marmoset | Unreal Engine
WORK EXPERIENCE
Freelance 3D Artist
- Modeled assets for real time and product rendering fields.
- Good communication with clients.
- Managed time between employee work and freelance gigs, respecting all deadlines.
3D Artist - Vection Technologies
- Modeled props and created modular environments for VR experiences.
- Illuminated interior and exterior environments with baked lights to save performance.
- Worked closely with the art team to deliver the artistic vision within the project needs.
- Optimized the scene in Unreal Engine.
Jan 2022 - Present
Aug 2022 - Nov 2023
Dec 2021 - Apr 2022
3D Artist - Versy
- Built 3D assets and environments and managed them through the full production pipeline.
- Optimization for mobile devices keeping in mind real-time rules and resource limits.
PROJECT EXPERIENCE
Personal Project - Swamp Village
- Learned Trim Sheet workflow.
- Use of RGBA Mask to give variation.
- Use of PCG for foliage placement.
Jun 2025 - Aug 2025
Personal Project - Andy's Room
- Learned Lumen illumination in Unreal Engine 5
- Exposed parameters in Designer to modify wall material in engine.
- Learned to keep a uniform texel density.
- Worked a lot on the storytelling.
Aug 2021 - Sep 2021
Group Project PC Videogame - Conduit
- Modeled props in Maya, textured in Painter.
- Collaborated with designers, other artists and programmers.
- Communicated in an effective way to ask questions and give feedback.
Feb 2021 - Jun 2021
EDUCATION
3D Art - Accademia Italiana Videogiochi
- A strong attention to detail.
- Solid understanding of PBR.
- Low and high poly modeling of props, environments and characters including
unwrapping, texturing and rendering.
- Ability to work well under pressure and meet deadlines, whilst maintaining
high quality results.
AWARDS
Draft Selection, Excellence Award - The Rookies
www.therookies.co/u/AndreaBarbieri
Rank A - Game Development - The Rookies
https://drive.google.com/file/d/13LcNaTtpghdQ0wueGelxC5KPTkLjruPH/view?usp=sharing
Oct 2018 - Jun 2021