Alexander Cowley

Alexander Cowley

$15/hr
C#, Unity Developer
Reply rate:
-
Availability:
Full-time (40 hrs/wk)
Age:
29 years old
Location:
Austin, Texas, United States
Experience:
0 years
 Alexander Cowley Information Technology Austin, TX 78726 - - Friendly and flexible candidate with solid customer service background. Collaborative administrative professional with strong task prioritization and organizational skills. Detail-oriented tech administrative professional with extensive experience in billing, tech support and customer service. Troubleshoots highly technical, complex issues with ease and patience. Skills Proficient in C# Experience with JavaScript and C++ Proficient in the Unity Game Engine utilizing component and editor scripting to create games Experience with Unreal Engine 4 Experience with Blender Modeling Source code management using tools like GitHub Data Entry Planning and Coordination Work History Scheduler Coordinator Von's In Home Care, Austin, TX Answered phone calls and messages for appointments and handling patient inquiries. Answered telephone calls to offer office information, answer questions, and direct calls to staff. Verified eligibility for services prior to scheduling appointments to prevent billing issues. Managed multiple schedules and prioritized tasks to meet demands of fast-paced work environment. Processed payments and managed financial records to facilitate proper billing and tracking of payment history. Education Bachelor of Arts: Technology and Emerging Communications University of Texas at Dallas - Richardson, TX Austin Community College - Austin, TX Contact Links Portfolio: https://acowley1945.wixsite.com/website GitHub: https://github.com/AlexanderCowley Projects and Engagements Asset Jam: Developer Tool | Runtime Debugger (2022) Used C# and Unity Editor scripting to create a modular tool for developers Created a tool that calls functions within a build through a digital console GitHub Link: Unity-Debug-Console Inspire Game Jam: Video Game | Cute Metal (2022) Used C# to implemented enemy AI and persistent inventory Used editor scripting to create read-only fields within the Unity Inspector and to create a visualization for enemy vision cones for debugging Used Unity Animator to implement player movement animations GitHub Link: Cute-Metal UTD Senior Seminar: Video Game |Well-Side Inn (2021) Used Unity's Shader Graph to implement a shader Used C# to implement an interaction system GitHub Link: Well-Side-Inn Software C# HTML CSS JavaScript C++ GitHub .
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