PROFESSIONAL PROFILE
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Increased user engagement through user experience (UX),
gamification and interface design (UI).
Over 15 years, designed and guided the development of digital
products across multiple channels, including web and mobile devices.
Established agile processes in companies as a certified Product Owner
and Scrum Master.
Drove action and solved issues in multi-disciplinary software
development teams.
Integrated enterprise systems and worked directly with clients to
increase efficiency.
ALEX NAMIR
UX DESIGNER
CONTACT ME
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EXPERIENCES
UX DESIGNER
June 2017 - May 2018
Malta & Remote
-alex.namir
PROTOTYPING,
WIREFRAMING AND
DEVELOPMENT SKILLS
Balsamiq Mockups
C/C++
Draw.io
HTML/CSS
InVision
Processing
Unity
Visio
Final Cut
Photoshop
Sketch
DATA ANALYSIS
Excel
Facebook Analytics
Responsible for developing and implementing
the strategies, plans, and tactical actions
necessary to enhance company's user
experience, journey and engagement.
● Craft high-fidelity interaction designs and
efficient user flow wireframes.
● Design rapidly and iteratively on initial UX
concepts, wireframes, and user flows,
informed by user research and trends.
● Create detailed design specifications that
can be handed-off to developers for
implementation.
● Work with all members of company's
management team to contribute to
broader user communications efforts.
● Closely monitor success metrics of user
engagement in conjunction with Reporting
and Analytics.
● Disseminate best practices and
industry-specific advice regarding rewards,
social/community, loyalty and behaviour
lifecycle management to help drive greater
program lift and ROI.
www.linkedin.com/in/
alex-namir
IMAGE AND VIDEO EDITING
Wazdan Ltd.
PRODUCT DESIGNER
& CO-FOUNDER
May 2015 - May 2017
Malta
Trilith Entertainment Ltd.
Design digital products and manage the
operations of a software development studio.
● Establish a software development studio,
including funding, operations, recruitment
and training of new employees.
● Lead the design process of digital products
in the company.
● Work within a multidisciplinary
development team and advocate for
usability and engaging interaction.
Google Analytics
Mixpanel
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ALEX NAMIR
UX DESIGNER
PROJECT AND PRODUCT
MANAGEMENT
EXPERIENCES
SENIOR PRODUCER
& DESIGNER
May 2014 - Apr 2016
Nürnberg, Germany &
Remote
ActiveCollab
GitLab
Hansoft
Jira
MS Project
Pivotal
Redmine
Trello
UX & GAMIFICATION
DESIGNER
Jan 2013 - May 2017
Vancouver, Canada &
Remote
LANGUAGES
English
French
Playata GmbH
Lead the design process and manage all
aspects of software development from
concept to release.
● Analyze post-release data for optimised
commercial performance.
● Work within development teams to drive
the creation of new digital products.
● Establish an outsourcing network for the
company.
Catspr Inc.
Design the user journey and experience in a
wide range of digital products.
● Work closely with clients to establish
product vision and business objectives.
● Develop iterative design process to focus
the development efforts on the design
objectives.
● Increase users’ retention through UX, data
analysis and gamification design.
Russian
Spanish
SENIOR PRODUCER
& DESIGNER
Aug 2010 - Jan 2013
Montreal, Canada
Ludia Inc.
Lead all aspects of the design and production
of digital products, from concept to
post-release updates.
● Successfully transition company’s largest
franchise from premium to freemium,
resulting in sharp increase in revenue.
● Build data analysis team from the grounds
up and establish a usability tests process.
● Increase predictability and transparency by
developing agile production processes.
● Increase employees’ retention by helping
them to achieve their professional goals.
DEVELOPMENT
DIRECTOR
Nov 2008 - July 2010
Montreal, Canada
Electronic Arts Inc.
Design products, interactions and conduct
usability tests to support iterative
development processes.
● Play a key role in the success of Need for
Speed - EA’s most profitable franchise.
● Build multi-disciplinary teams to
successfully release high profile digital
products.
● Increase predictability and efficiency by
integrating agile development methods.
● Identify outsourcing opportunities and
work closely with chosen vendors,
resulting in 50% increase in released
content.
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ALEX NAMIR
UX DESIGNER
CERTIFICATIONS
Certified Product Owner
EXPERIENCES
PRODUCT
MANAGEMENT
ANALYST
Dec 2006 - Nov 2008
San-Francisco, U.S.
Certified Scrum Master
Graduate Certificate in Design and
Computation Arts
Bachelor of Arts in Mathematics
and Computer Science
USABILITY TESTING
LEAD
Apr 2005 - Dec 2006
Vancouver, Canada
Electronic Arts Inc.
Lead complex communication programs for
the company’s executive management.
● Design online collaboration and reporting
system for the company.
● Lead a team of developers through
implementation.
● Analyze projects performance and identify
risks.
Electronic Arts Inc.
Increase the quality and ranking of the
company’s sports products through usability
testing.
● Build and lead an efficient team of usability
testers.
● Develop usability testing process to
support an iterative product design.
SOFTWARE ENGINEER
Feb 2000 - Dec 2002
Vancouver, Canada
Philips Inc.
Work in a team of developers to build an
operating system for imaging devices.
● Design various libraries.
● Develop in a Unix environment.
EDUCATION
DESIGN AND APPLIED
ARTS
2012 - 2013
Berlin, Germany
Universität der Künste
GRADUATE
CERTIFICATE
2011 - 2012
Montreal, Canada
Concordia University
PRODUCT OWNER
2011
Montreal, Canada
Scrum Alliance
SCRUM MASTER
2011
Montreal, Canada
Scrum Alliance
BA, MATHEMATICS
AND COMPUTER
SCIENCE-
Vancouver, Canada
University of British Columbia
Interaction design, video and digital
storytelling courses in the department of
arts.
Graduate level program in the department of
computation arts, with focus on interaction
design and design methods.
Agile product management course, focusing
on digital products and creative industries.
Agile project management course for highly
iterative software development.
Undergraduate level program in software
development and mathematics, with
specialization in software engineering.
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