Abraham Sanchez — Unity Developer —
AR/VR — Multiplatform
ð abraham-sanchez-
• § AbrahamSanchezDev
Profile
Unity Developer with 11+ years of experience delivering games and immersive applications across mobile, PC, and
XR platforms. Skilled in C# programming, optimization, and procedural systems, with a track record of improving
workflows, increasing retention, and creating award-nominated projects. Adept at collaborating with cross-functional
teams, mentoring developers, and driving innovation from prototype to release.
Technical Skills
Unity & XR: Unity3D, AR Foundation, Quest, Magic Leap, visionOS, WebGL
Programming: C#, TypeScript/JavaScript, Node.js, React, Next.js
Optimization & Tools: Performance tuning, Editor tools, Procedural generation, CI/CD
3D Pipeline: Blender, ZBrush, Maya, Substance Painter, Photoshop
Cloud & DevOps: AWS, Firebase, Jenkins, Git/GitHub/Bitbucket
Workflow: Agile/Scrum, Jira, Trello
Employment History
Scopely (WWE Champions)
Unity Developer
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Amber
Unity Developer
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Dec 2017 – Mar 2020
Solo-developed and published an open-world procedural game on Steam (85%+ positive reviews).
Built systems for dynamic content generation (environments, quests, maps).
Created editor tools automating 80% of content pipeline tasks.
Handled all aspects: C# programming, 3D modeling, animation, publishing.
CodeBullet (Landless)
Unity Developer
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Jan 2020 – May 2024
Led Unity innovation projects across AR/VR platforms (Quest, Magic Leap, visionOS, WebGL).
Created an iOS AR app nominated for the Unity Awards 2021, leading to Unity & Magic Leap partnerships.
Delivered a Magic Leap 2 showcase at AWE2020, boosting the company’s XR profile.
Supported web teams with React/Node.js contributions and repo workflows on GitHub/Bitbucket.
The Capture Worlds (Personal Project)
Unity Developer
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Jan 2024 – May 2024
Freelance role building and optimizing a Unity client for casual casino games.
Implemented new features and optimized performance for mobile platforms.
Collaborated with distributed teams to integrate updates seamlessly.
Delivered scalable solutions that improved stability and accelerated update cycles.
PeakActivity
Unity Developer
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Jun 2024 – Aug 2025
Delivered client-side improvements and live features, including a new splash screen that boosted player retention.
Developed tools for LiveOps and QA, reducing workflow times and improving efficiency.
Introduced streamlined UI workflows, accelerating cross-team collaboration.
Partnered with multiple teams to ship high-quality updates on tight deadlines.
Jan 2017 – Feb 2018
Lead programmer transforming a prototype into a full survival open world.
Built editor tools to manage content integration and speed up iteration.
Directed 3D team to deliver scalable assets and gameplay systems.
Shipped Landless on Steam with procedural survival mechanics.
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Stoneworks Games
Unity Developer & 3D Generalist
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Feb 2013 – Jan 2015
Built a procedural asset combination system scaling from 40 → 4,800+ outputs, saving $50K+.
Assisted in system prototyping and Unity C# development.
Modeled, textured, and optimized 3D assets for gameplay.
Key Achievements
Unity Awards 2021 nominee for PeakActivity AR app
Magic Leap Partnership – POC showcased at AWE2020
2 Commercial Steam Releases with 85%+ positive reviews
Automated asset pipeline saving $50K+ in production
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