Abraham Sanchez

Abraham Sanchez

$35/hr
Unity Developer
Reply rate:
-
Availability:
Hourly ($/hour)
Age:
37 years old
Location:
Salamanca, Guanajuato, Mexico
Experience:
11 years
Abraham Sanchez — Unity Developer — AR/VR — Multiplatform ð abraham-sanchez- • § AbrahamSanchezDev Profile Unity Developer with 11+ years of experience delivering games and immersive applications across mobile, PC, and XR platforms. Skilled in C# programming, optimization, and procedural systems, with a track record of improving workflows, increasing retention, and creating award-nominated projects. Adept at collaborating with cross-functional teams, mentoring developers, and driving innovation from prototype to release. Technical Skills Unity & XR: Unity3D, AR Foundation, Quest, Magic Leap, visionOS, WebGL Programming: C#, TypeScript/JavaScript, Node.js, React, Next.js Optimization & Tools: Performance tuning, Editor tools, Procedural generation, CI/CD 3D Pipeline: Blender, ZBrush, Maya, Substance Painter, Photoshop Cloud & DevOps: AWS, Firebase, Jenkins, Git/GitHub/Bitbucket Workflow: Agile/Scrum, Jira, Trello Employment History Scopely (WWE Champions) Unity Developer ○ ○ ○ ○ Amber Unity Developer ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ Dec 2017 – Mar 2020 Solo-developed and published an open-world procedural game on Steam (85%+ positive reviews). Built systems for dynamic content generation (environments, quests, maps). Created editor tools automating 80% of content pipeline tasks. Handled all aspects: C# programming, 3D modeling, animation, publishing. CodeBullet (Landless) Unity Developer ○ Jan 2020 – May 2024 Led Unity innovation projects across AR/VR platforms (Quest, Magic Leap, visionOS, WebGL). Created an iOS AR app nominated for the Unity Awards 2021, leading to Unity & Magic Leap partnerships. Delivered a Magic Leap 2 showcase at AWE2020, boosting the company’s XR profile. Supported web teams with React/Node.js contributions and repo workflows on GitHub/Bitbucket. The Capture Worlds (Personal Project) Unity Developer ○ Jan 2024 – May 2024 Freelance role building and optimizing a Unity client for casual casino games. Implemented new features and optimized performance for mobile platforms. Collaborated with distributed teams to integrate updates seamlessly. Delivered scalable solutions that improved stability and accelerated update cycles. PeakActivity Unity Developer ○ Jun 2024 – Aug 2025 Delivered client-side improvements and live features, including a new splash screen that boosted player retention. Developed tools for LiveOps and QA, reducing workflow times and improving efficiency. Introduced streamlined UI workflows, accelerating cross-team collaboration. Partnered with multiple teams to ship high-quality updates on tight deadlines. Jan 2017 – Feb 2018 Lead programmer transforming a prototype into a full survival open world. Built editor tools to manage content integration and speed up iteration. Directed 3D team to deliver scalable assets and gameplay systems. Shipped Landless on Steam with procedural survival mechanics. 1/2 Stoneworks Games Unity Developer & 3D Generalist ○ ○ ○ Feb 2013 – Jan 2015 Built a procedural asset combination system scaling from 40 → 4,800+ outputs, saving $50K+. Assisted in system prototyping and Unity C# development. Modeled, textured, and optimized 3D assets for gameplay. Key Achievements Unity Awards 2021 nominee for PeakActivity AR app Magic Leap Partnership – POC showcased at AWE2020 2 Commercial Steam Releases with 85%+ positive reviews Automated asset pipeline saving $50K+ in production 2/2
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