Videographer full time

Urban CGI Technologies Pty Ltd HQ: Melbourne, VIC, Australia Remote job Jan 6

Videographer (Unreal Engine / Virtual Production) 

Contract: 12-month contract 

Engagement: Part-time → Full-time (flexible) 

Location: Remote-friendly (Australia, UK, or elsewhere) 

We are seeking a Videographer with strong Unreal Engine camera and sequencing expertise to sit at the final, critical stage of the production pipeline. This role brings projects together visually- through camera choice, motion, lighting, composition, and post-production polish. 

You will be responsible for how scenes are seen: camera angles, camera flow, framing, lighting mood, and final colour. This is not a pure editor role—it is a cinematography-driven videography role inside a real-time 3D environment. 

About us 

Urban CGI is an Australian-founded and internationally expanding technology solutions company that transforms design, training and projects using CGI simulation.  

Training Simulation – convert procedures, inductions and competencies into LMS linked, micro-credentialled, interactive CGI training sims for high retention, efficiency and engagement 

Project Simulation – build CGI sims to make design projects move faster with assured validation, verification, integration, operations, construction, engagement and approvals  

Our goal is to modernise systems so clients can change the world for the better, faster. 

We have been in business for 20 years working with Tier 1 clients on complex projects to solve wicked problems across infrastructure, mining, rail, for design and training scenarios. 

We are a family-owned and run business with a fantastic long-term dedicated team on a pathway for expansion and international growth. 

Core Responsibilities 

🎥 Unreal Engine cinematography 

  • Build and refine camera paths using Sequencer 
  • Design smooth, intentional camera flows and transitions 
  • Set up virtual cameras and lens logic 
  • Capture final in-engine footage 

 🎞 Cinematic decision-making 

  • Shot selection: close-ups, medium shots, wide frames 
  • Strong understanding of framing characters and avatars 
  • Composition of foreground, subject, and background 
  • Intentional use of camera movement to support narrative 

💡 Lighting & visual mood 

  • Strong eye for lighting direction, contrast, and atmosphere 
  • Understanding of cinematic lighting principles in real-time engines 

🎨 Post-production 

  • Edit footage in Adobe Premiere 
  • Advanced After Effects for motion graphics, compositing, and visual polish 
  • Colour correction and colour grading 
  • Integrate graphic design elements where needed 

 🧩 Pipeline integration 

  • Work closely with animators, technical artists, and character teams 
  • Take animation and scenes as inputs and deliver final, cohesive visuals 
  • Own the final visual output 

 Required Skills & Experience 

  • Proven experience as a Videographer or Cinematic Technical Artist 
  • Strong working knowledge of: 
  • Unreal Engine (Sequencer, cameras, rendering) 
  • Camera paths and virtual cinematography 
  • Adobe Premiere Pro 
  • Adobe After Effects (highly important) 
  • Solid understanding of: 
  • Cinematography principles 
  • Camera movement theory 
  • Shot composition and framing 
  • Lighting for characters and environments 
  • Experience working in a professional or industrial production environment 
  • Ability to deliver polished, production-ready video 

Desirable (Not Required) 

  • Background as a 3D Generalist or Technical Artist 
  • Experience with character-driven scenes and avatars 
  • Motion graphics or light graphic design capability 
  • Prior remote or freelance work (e.g. Upwork or similar platforms) 

Evidence & Portfolio 

 Applicants must provide evidence of work, such as: 

  • Showreel or portfolio 
  • Unreal Engine cinematic examples 
  • Before/after grading examples 
  • Demonstrated camera movement and framing skill  

Why This Role Matters 

This role sits at the end of the pipeline and defines the final quality of the work. 

Camera choice, movement, lighting, and grading are mission-critical. 

The right person will elevate otherwise “good” scenes into cinematic, intentional visuals. 

Summary 

If you: 

  • Think in shots, not just timelines 
  • Understand how cameras feel, not just how they move 
  • Can bring Unreal Engine scenes to life through cinematography and post 

This role is built for you.

Requirements
Availability:
Full-time (40 hrs/wk)
Experience levels:
Intermediate (3 - 5 yrs)
Languages:
English
Negotiable rate