Mobile Game Developer full time

KBG Studio HQ: San Francisco, California, United States Remote job Apr 15

Team context

You will work across design, art, backend, and product stakeholders in a distributed US team on game experiences that combine strong core gameplay with digital ownership and economy-aware features.

Work model:

  Collaboration

  • Async-first execution with scheduled reviews, standups, and milestone planning sessions.

 Time-zone overlap

  • Expected to maintain at least 4 hours of overlap with US business hours on collaboration days.

 Reporting line

  • Reports to game production leadership and works closely with product, design, art, and backend partners.

Tools

  • Unity, C#, Git-based workflows, sprint tracking tools, documentation, and structured review cycles.

Interested in our studio?

You can find more info about us and our vacancies on our website!

Requirements:

  • Strong hands-on experience building gameplay systems in Unity with C# for Android and iOS releases.
  • Solid understanding of game feel, progression loops, and player-facing systems for mobile audiences.
  • Experience optimizing performance, memory use, and device compatibility across mobile builds.
  • Comfort integrating backend-connected features, economy systems, or live content hooks.
  • Clear written communication and reliable async collaboration in a remote production environment.

Responsibilities:

  • Implement and refine gameplay systems for KBG titles and partner engagements.
  • Translate game design direction into maintainable, production-ready code.
  • Collaborate with design and product teams on progression, usability, and feature tuning.
  • Support feature scoping, technical estimation, and milestone planning.
  • Contribute to code quality, reviews, and engineering standards across a distributed team.

Benefits:

  • Competitive US-based part-time compensation.
  • Remote-first schedule with flexible working blocks.
  • Direct contribution to original titles and client-facing game production.
  • High ownership in a small, cross-functional studio environment.
  • Exposure to gameplay, product, and digital-economy feature development.
Requirements
Availability:
Full-time (40 hrs/wk)
Experience levels:
Intermediate (3 - 5 yrs)
Languages:
English

$57/hr