Codeglobalize is hiring an independent Android game developer directly to configure, build, debug, and test our existing real-time multiplayer game. This engagement is for our own project, not a third-party recruitment listing.
The source code is already developed. We need an experienced developer to assess the project, establish a reproducible build process, resolve build and runtime issues, and verify multiplayer functionality.
This is a stabilization and testing engagement, not a request to build a new game from scratch.
- Review the existing source code, project structure, dependencies, and build configuration.
- Configure the required development environment and produce a successful Android build.
- Diagnose and resolve Gradle, Android SDK, package, plugin, dependency, and missing-library issues.
- Generate a working APK for testing and an AAB if required for the agreed delivery.
- Test installation, startup, loading, and gameplay across an agreed selection of Android devices, OS versions, and screen sizes.
- Validate multiplayer connections, session creation and joining, player-state synchronization, disconnections, and reconnection behavior.
- Investigate reproducible crashes, performance problems, compatibility issues, and latency-related gameplay defects.
- Verify connectivity with existing backend APIs and multiplayer services, where applicable.
- Document configuration changes, fixes, remaining issues, and instructions for rebuilding the project.
- Demonstrated experience building and debugging Android games.
- Strong knowledge of Android build tooling, dependency management, SDK configuration, and APK/AAB generation.
- Experience with real-time multiplayer networking and troubleshooting connection or synchronization issues.
- Experience with the game engine or framework used by this project.
- Ability to diagnose crashes and runtime problems using logs and debugging tools.
- Experience testing on multiple Android devices or OS versions.
- Clear written communication and practical technical documentation skills.
Experience preparing Android games for Google Play submission is preferred.
- Updated source code with the agreed build and runtime fixes.
- A working APK and, if included in the agreed scope, an AAB.
- A reproducible build process with documented tooling and dependency versions.
- A test report covering the agreed devices, Android versions, and multiplayer scenarios.
- A summary of bugs identified, fixes completed, and known unresolved issues.
- Setup and build instructions, including required configuration and environment variables, without exposing credentials.
- Recommendations for remaining technical risks and future improvements.
Before work begins, we will agree on the supported test devices, multiplayer test scenarios, priority defects, milestones, and acceptance criteria.
Completion will be assessed against those agreed criteria. New features, major backend changes, and substantial architecture changes are outside the initial scope unless separately agreed.
The goal is a stable build ready for internal testing. Google Play submission preparation may be included if agreed; store approval is not a project acceptance requirement.
Please include:
- Examples of Android games you have built, debugged, or released.
- A brief description of your multiplayer networking experience.
- Your approach to assessing and stabilizing an existing game project.
- Your availability and estimated assessment timeline.
- A proposed fixed-price quote or milestone structure, noting any assumptions that require source-code review.