VR For Learning and Education
VR: Is Learning Supposed To Be This Easy?
After last week’s article on the meta-benefits of VR for companies, let’s explore one
of the best use cases for VR in the business world: training and education. But in
order to do so, first we must understand something called “the Cone of Experience.”
What Is the Cone of Experience?
The Cone of Experience, also called the Cone of Learning, is a model that shows
how well we retain information through specific types of audiovisual media. The
lower towards the bottom of the cone, the better we retain the information presented.
When Edgar Dale published the idea back in 1946, he stressed it was an intuitive
model and nothing else. It should in no way be seen as definitive, particularly not
when there are percentages attached to the various types of media. Memory
retention is a highly complicated topic that depends on many other variables, from
age to IQ to environment. End of disclaimer.
This being said, no model or theory can ever take into account all the variables that
come into play for memory retention. The Cone of Experience has great use as a
rough guide for what medium works best for memory retention.
As you can see from above graphic, the degree of abstraction plays a big role in how
we retain certain things. The less abstract something becomes, the better we
remember it. Or, paraphrased, the more we experience something, or the more we
feel something, the better we remember it.
At the very top, you have reading. In order to retain the things we read, we’ll need to
apply serious effort and repetition.
At the very bottom, we have doing the real thing. Purposeful experiences. When we
do something that has meaning or purpose to us, we will retain it much better than
most other ways of learning.
Where Does VR Fit In?
VR is in quite a unique position, because it touches on many points of the Cone of
Experience. It combines hearing, looking, participating, and doing in a single
immersive environment.
It’s an example of something that’s called “multimodal learning”, where many
different ways of learning are combined for better memory retention.
Is This Backed Up By Research?
Believe it or not, but VR has existed for well over three decades (as you can see on
the screenshot below). It’s only now come to prominence because of advances in
technology and increased acceptance of the general public.
But this also means that scientists have had plenty of time to understand the
effectiveness of VR as a tool for training and education. And research points out that
VR is indeed a very effective tool.
It’s been proven that emotion strongly influences memory. The stronger the emotion
attached to a certain experience involving ourselves, the more likely we’ll remember
it.
Because VR makes people feel that something is really happening to them, and it’s
not just a simple observation, it becomes a much stronger memory that’s easier to
recollect.
Additionally, VR is a safe environment and is increasingly used effectively to treat
phobias. VR allows for varying levels of intensity and so patients can become
gradually accustomed to their fear, in effect solving the problem.
And of course, whereas regular training is often considered to be boring, VR
experiences can actually be made fun too. And something that’s fun means that it’s
more engaging, which again is better for learning.
There is plenty of other research indicating that VR is a safe and cost-effective
alternative to real-world training. It’s also worth keeping in mind that scientific studies
of even just five years ago used VR technology that was far less advanced than the
technology we have today.
How Can I Practically Implement VR In My Company?
Because VR is such an immersive experience, it can be introduced at various stages
of the training and education process. Here at OneBonsai, we help companies
understand where in their particular training process VR can be used most
effectively.
Above framework gives you a general idea of the places where VR can be used.
There’s pretty much a valid use case at every point in the learning process, with
each next step gradually increasing in intensity.
Initially, as an introduction to the material, a good first step is a 360 video of the
environment where the learning will have to be applied. The next good step is to get
people to wear VR headsets, so they have a more immersive experience of the
environment.
Then, if the activity that you want people to learn cannot be done on its own, but
requires more than one person, you could introduce multiplayer VR, where people
work together towards a common goal.
VR can also be used as a way to have an expert help you with a specific problem.
The expert can give guidance through audio or video on how to solve something.
And finally, VR is also useful to refresh certain learnings. This can keep vital skills
active, such as an emergency drill, or how to use a fire extinguisher. It’s a
cost-effective way for a workforce to remotely go through a scenario and vividly
remember what they’d learned in a previous training.
Of course, each company is different and probably needs specific guidelines on how
to implement VR in their scenario, but that’s what we can help with. Suffice to say for
now that VR is a cost-effective way of training employees that’s been scientifically
proven to help with learning and memory retention.
Where can you find us ?
Our website : onebonsai.com
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