[Top5] D&D Best Race for Sorcerer
[Top 5] D&D Best Race for Sorcerer
Different races in D&D can give different racial benefits. Whether that’s extra ability points or just
certain ones already buffed, their benefits really help when combined with classes. Some races
do better than others, such as races with Charisma bonuses helping the most when picking a
Sorcerer build. While some builds aren’t dependent on race, many suggest which race would be
best for the greater results and chance of success. Below, we’ve done the research for you to
find what race makes the best Sorcerer!
5. Half-Elf
Half-Elves are exactly what their name says they are: Half of an Elf race and half of another
race, typically human. Any humanoid who has just one elf parent is a Half-Elf. The sub-race of
Elf doesn’t matter, Bosmer or Drow or any type of Elf mixed with another race is a Half-Elf.
The Half-Elf retains aspects of both parents. That said, many Half-Elves have a difficult time
fitting in with either race. Half-Elves who have a human parent, for example, generally have the
grace and beauty of Elves and typically take their elven parent's eyes. In Elvish communities,
Half-Elves are often referred to as "Half-Human" instead, and can grow facial hair unlike full
Elves.
Race details:
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+2 Charisma
+1 to two abilities of your choice
180 year life expectancy
Chaotic Alignments: due to their elven heritage
Darkvision: Can see in grayscale 60 feet in low light as if it were bright as day
Fey Ancestry: Gain advantage on Saving Throws against being Charmed, can't be put to
sleep with magic
● Proficient in 2 skills of choice
● Fluent in Common and Elvish languages as well as 1 language of choice
Why Half-Elf is Good For Sorcerer:
● As Sorcerers mainly use Charisma, the +2 bonus gives you a boost at level 1
● Where narrative is concerned, having a character live so long gives time ample
experience in life
● The extra ability points and proficiency in skills is always a plus with any class
● Their Darkvision is quite handy in dungeon situations
● Having the Fey Ancestry is also a nice advantage as Sorcerers can often be the target of
spells to slow or distract them, like sleep or being Charmed.
4. Variant Human
Humans are kind of like the baby of the races, having come to existing long after most other
races and having a shorter life span. That said, they have a drive that's almost impossible to
match, much less surpass. They're innovators, achievers, and pioneers. With a load of different
shapes, sizes, colors, and any other physical attribute, save for horns unless they're not full
human; they stand out among other races.
The Variant Human is much the same, except they’re really specialists within the human race.
They gain extra bonuses that normal humans don’t get, making them a great choice for
Sorcerers.
Race details:
● +1 to two abilities of your choice
● Proficient in 1 skill of your choice
● Gain 1 additional feat
● Speaks Common and 1 language of your choice
Why Variant Human is Good For Sorcerer:
● The +1 to two abilities gives you the extra bonus of picking Charisma and another option
● The extra skill proficiency gives you opportunities to hone your build from the start
● If your DM allows feats, the additional feat really boosts your advantage
3. Dragonborn
A dragon-like humanoid, the Dragonborn fully resembles a dragon, from their head down to their
scaled claw-toes. They're typically a proud and brave race, with strong ties to their clan, family,
and tradition. They don't usually have wings and many don't have a tail, but they vary in
appearance as a normal full dragon would. They mostly hatch from eggs, though some who
start as another race and are transformed into Dragonborns perform a ritual involving climbing
into an egg to be "reborn" as a Dragonborn.
Bipedal creatures with fierce features, they are often feared just as Orcs due to their
appearance alone. Unlike Orcs, however, the majority of Dragonborn are more humble and
gentle, and their clans don't wage wars or invasions all that often. In fact, they tend to avoid
tattoos or aggressive embellishments, sticking to more natural and neutral adornments, if any.
Race details:
● +1 to Charisma
● +2 to Strength
● Draconic Ancestry: You pick a Dragon damage type based on type/color of dragon the
character is based on for a breath attack and gain resistance to that type of damage
● Fluent in Common and Draconic
Why Dragonborn is Good For Sorcerer:
● Their increased Charisma get the build off on the right foot
● The extra Strength can come in handy when using a weapon or doing strength-based
actions
● Having the breath attack and resistance to a damage type is good for anyone
2. Satyr
Satyrs are fey tricksters humanoids with goat features and a knack for causing trouble. While
they rarely cause real harm, they can be a source of frustration for other races. While they can
be a bothersome companion, most Satyrs use their cunning willes to further their benefit and
those in their clan. Most Satyrs are independent by nature and don't spend a lot of time at
gatherings or in groups, but some thrive with companions. Most Satyrs have colorations similar
to a ram or goat, though their eyes are typically blue or green, very few have yellow. They have
pointed ears like an elf and large, curled horns. Their lower bodies are covered in fur with a little
fluffy tail and they have hooves for feet.
Using enchanted flutes, Satyrs enjoy seducing other humanoid races and many strive for a
great lineage. Many Satyrs will steal babies born this way from non-Satyr parents to raise them
themselves.
Race details:
● +2 Charisma
● +1 Dexterity
● 500 year life expectancy
● Fey Ancestry: Advantage on Saving Throws against being Charmed, can't be magically
put to sleep
● Panpipes: Can use panpipes as a focus for spells, you also learn Vicious Mockery and
other spells as you level
● Exotic Body: Normal clothes or armor don't fit and must be custom made
● Charmed Speech: Proficient in Persuasion
● Drunken Foolery: Advantage on Saving Throws for anything ingested, as well as
advantage on Intelligence checks to locate social gatherings. You also don't exhaust
when performing any dance, song, or playing music
● Fluent in Common and Sylvan
Why Satyr is Good For Sorcerer:
● The immediate bonus to Charisma is important for Sorcerers
● As far as narrative, the long life gives reason for their experience and knowledge
● The extra spells as well as panpipes for a focus are helpful for a caster
● The Drunken Foolery has advantages that will be incredibly helpful
1. Tiefling
Tieflings are planetouched humanoids, primarily of humans specifically, they have a bloodline
linked to a powerful evil extraplanar being. They're medium sized creatures, usually resembling
their humanoid lineage with obvious infernal features. They're mostly red hues in skin color and
their eyes are solid colored. They have large horns in various shapes as well as long thick tails,
their teeth are usually pointed similar to a vampire and their hair is either black or unnatural
colors. Most have cloven hooves for feet, some have scaly skin or forked tongues.
Nearly all humanoids fear Tieflings, and stereotype them as wicket, cruel, or demonic. While
some do live up to the stereotypes, many are no different than humans with their temperment or
being good or evil. This bias against them makes most Tieflings solitary, prefering to be alone
than to be persecuted. Once they find someone they can trust, however, they tend to be fiercely
loyal.
Race details:
● Can cast many spells as a racial bonus, such as: Thaumaturgy, Hellish Rebuke,
Darkness, Charm Person, Invisibility, Blur, Vampiric Touch, and loads more
● +2 Charisma
● +1 Intelligence
● Tend to be Chaotic
● Darkvision: Can see in grayscale 60 feet in low light as if it were bright as day
● Hellish Resistance: Resistance to fire damage
● Infernal Legacy: All of their spells they get come from this racial perk
● Fluent in Common and Infernal
Why Tiefling is Good For Sorcerer:
● The bonus to Charisma, again
● Many, many spells are gained automatically with their Infernal Legacy
● Their reputation makes them feared by many and also gives them the appearance or
assumption they’re grand casters of magic, specifically of an evil type