GDD
Welcome
to your
sentence
GAME
DESIGN
DOCUMENT
Index
1.Game Presentation
2.Genere
a. Game Elements
b. Player
c. References
3.Technical Specs
a. Technical form
b. View
c. Platfform
d. Language
e. Device
4.World Design
a. Setting
b. Subsettings
5.Visual Design
a. Color Palette
b. Stylistic Attributes / Elements
c. Effects
6.Music/Sound Design
a. Sound Palette / Instrumentation
b. Stylistic Attributes / Elements
c. Effects
7.Gameplay
a. Gameplay outline
b. Key Features
8.Design Document
a. Environment
b. Player
c. Enemies
d. Cards
e. Design guidelines
f. Game design definitions
g. Gameflow chart
h. Player properties
i. Player rewards
j. User interface
STUDIOS
A game created by:
STUDIOS
Laura Correa:
Team planning, UI implementation,
Documentation, Game Developer.
Carlos Arias:
Technical Gameplay Programmer,
Game Developer, Systems Designer.
Juan Hernandez:
Project Management, Optimitation
Engineer, Game Developer, Gameplay
Programmer, Audio Manager, QA Tester.
Nicolas Parroquiano:
AI Engineer, UI/UX, Game Developer,
Animator, Cinematic Artist, SFX.
Brian Rodriguez:
Artist, Level Designer, Writter, Concept
Artist, Game Designer, Game Developer.
Team
We are dev
GOATS
Project planification-scope
Laura Cristina Correa Patiño.
Git projects, Git Repository
GDD, pitch, writing.
Project Scope
Implementation of Audio and
UI designs
Developer lead
Carlos Arias
Multiplayer scripting
Net code implementation
Server behavior config
Debugging
Testing (QA)
Project management
Juan Hernandez
Basic mechanics
Input system implementation
Multiplayer implementations
Debugging
Testing (QA)
Dev Team coordination
Developer
Nicolas Parroquiano
Enemy mechanics, AI behavior
UI optimization
Animations
Cinematics design and
implementation
Testing (QA)
Technical Artist
Brayan Leonardo Rodriguez
Environment design
Level design
Graphics design
Puzzle development
Story context and Audio
creator.
STUDIOS
General Description
Summary
Sales speech
Join the team to take on this challenging
experience, explore the level and
complete all the tasks together,
escaping in time before succumbing to
imminent death.
Design pillars
Pilar #1 Theme: “Escape room” online
cooperative.
Pilar #2 Art: Low Poly survival.
Pilar #3 Mechanics:
• Completion of tasks.
• Sensation of stalking and persecution.
• “Hide & Seek” Hide and distract.
Pilar # 4 Production:
1) Planning
1) Idea
2) Market analysis
3) Research
4) Specific idea
5) Resources and needs
6) GDD
2) Pre-production
1) Equipment
2) Proof of concept
3) Prototypes
4) Demo
5) Financing
6) Trailer and presentation page
7) Publish the demo
8) Update the GDD
3) Production
1) Production plan
2) Alpha
3) Beta
4) Launch Marketing
5) Version 1.0
6) Launch Trailer
7) Launch the game
4) Post-production
Brief:
a multiplayer video game, with a
psychological survival style; where the
pressure of being chased, not only by
enemies, but also by the running time and
the tasks to complete. A team of those
condemned to death, with salvation in their
hands, but it seems to be increasingly further
away.
Detailed Description:
Our participants will find themselves locked
up in an asylum, where they were taken to
serve their sentence, because the AIs that
govern the future world have found them
guilty of atrocious crimes against them.
Therefore, they will be forced to pass tests
and demonstrate their desire to live, in a
hostile and dangerous environment, they
must find a way to escape and survive.
Set in an old abandoned asylum, full of
gloomy spaces and facing threats, they
must cooperate, hide, distract and run
before death sets its claws and ends their
hope
Theme: Online cooperative escape room
survival
Scenery: Asylum
Gender: Escape game
Main goal
Complete all task, find all clues, and make a
fool of dead with your team to survive this
challenge. Play this “Hide and seek” horror
game, using all your resources and the help
of others, so you can escape.
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
1
Influences
Influence 1 The Outlast Trials
Outlast Trials is a first-person cooperative
psychological survival horror video game
developed and published by Red Barrels. It is
the third installment in the Outlast series and
serves as a prequel to the first two games.
The game debuts with a multi-platform
online cooperative mode, allowing up to four
players
to
participate,
although
a
single-player route is also available.
The Outlast Trials contains the trials that are
'missions' in which Reagents have to
complete objectives in order to gain rewards
and get further towards their Rebirth. Trials
are completed solo or in a group of up to 4
other Reagents.
The rewards of game are basically 2, the
"Murkoff money" and the level-up points that
we obtain, with them we can access some
advantages in the Dreaming Room: specific
use tools (an X-ray viewer or a stunner for
enemies,
for
example),
prescriptions
medical treatments that improve our
statistics or amplifiers: reduce the noise
when stepping on glass, recover resistance
when hiding...
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
2
Influence 2 Inside the Backrooms
Inside the Backrooms is a Co-op online
horror game up to 4 players, where you and
your friends will fight to escape from the
different levels of the backrooms, solving
different puzzles with different mechanics in
each one. This game is based on the famous
creepypasta with many real references
implemented such as iconic entities and
important elements. You will have to explore
each room, look for elements that help you to
continue advancing throughout the game
and unlock new areas, but the further you go,
more dangerous it will be, you must pay
close attention in the area, identify each
entity and know how to avoid them if you
want to survive.
Look for supplies, store them in your
inventory, explore all the rooms, solve
puzzles, unlock areas of the map, interact, try
to collect everything you find. The main
objective of Inside the Backrooms is to
engage players with its gameplay, difficulty
and atmosphere. There are countless
identical rooms with an old, dirty carpet and
pale yellowish walls, where at first glance it
gives you a gloomy and bad feeling where
you realize that it is not a safe place.
The game currently has 5 levels, each level is
huge and is designed to be more difficult
than the previous one and each one with
different puzzles and mechanics.
There are also 2 secret mini levels that will
lead you to a secret ending...
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
3
Influence 3 Content Warning
Content Warning puts you in the diving
suit-clad shoes of a struggling content
creator who aims to record the spookiest
video clips imaginable in the Old World. Each
day, you awake in your four-bed home, grab
a flashlight and video camera, and head
down below the surface with up to a team of
four to record monsters, remains, and
whatever goofy antics your group creates in
the meantime. For every successful video
clip, you'll earn prestige.
With a team of up to four players—or brave
the Old World completely solo—delving into
the unknown for fame and fortune, but here,
your task is to record terrifying clips of
monsters in the dark, then safely return to
upload the footage to SpookTube. If you're
successful, your upload will gain notoriety,
earning you an increasing number of views
and, in return, revenue.
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
4
What sets this game apart?
How to Play
Our game is a fun and cooperative online
experience, which set our players in a
challenging escape room environment,
inspired in the same style of our influences;
we pretend to merge our educational
experience, and skills, to offer our clients the
quality, fluidity and services to make this
game one of their favorites.
Game Story:
•
•
•
•
Stylized and animated characters
Fun and scary environment
Fluid and outstanding mechanics
Online cooperative experience
Target audiences
This content is appropriate for age 13 and up,
may contains low violence, suggestive
themes, crude humor, minimal blood, strong
language.
Target rating
This game is “T” on ESRB scale
Hello,
“My name is justice, and today you all, are
going to die”.
If you're wondering who I am, I'm an artificial
intelligence sent from the future through
digital memory circles. If you're wondering
what you're doing here, an artificial court in
the year 2073 has found you guilty of treason
and leading a movement against the AIs
that rule. the world.
Your death in the future will not prevent you
from becoming martyrs and the revolution
will be inevitable, that is why it has been
decided that today you must die, in this
abandoned psychiatric hospital, where we
advocate your madness to justify your
death, being advanced intelligences., we
decided that humans should not be killed
without hope of life, so they will have one
hour to escape from this place, if not, they
will die due to a controlled explosion.
Welcome to your sentence.
Brief: Up to 4 players will encounter them self,
retained in an old terrifying asylum, with no
hopes for getting out, but cooperation and
roguery, will help them encounter all trials
and find the way to escape alive.
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
5
Main game loop:
Detailed:
The AI's that control the future world want to
make you pay for crimes that you have not
yet committed, but there is hope for an exit,
you will have to complete the missions and
find the keys that will take you to the exit,
showing your skills in the company of other
condemned, preventing the enemies from
destroying you, either by hiding or taking
turns to distract them, likewise time will play
against you and there will be no escape;
unless together you gather everything
necessary to save each other. Take
advantage of dark places, key objects, clues
and combine your strength with that of your
companions, so you will prove been worth
and be able to survive.
Mode: First
environment,
interaction.
person player, exploring
and
cooperative
online
Victory conditions: the player and his team
must find all the resources and keys, so they
can be able to escape the asylum alive.
Rewards: Leaderboard ranking by task
completion time.
Main game mechanics:
Challenge:
• Escape with your team, all members
alive.
• Leads to:
• Exploration
• Colection
• Reunion
• Tasks
• Persecution
• Escape
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
6
Plan:
• Complete scenery leads to:
• Get out of first room
• Explore Hallway
• Unite with team
• Observe surroundings to find clues
• Complete puzzles
• Unlock rooms
• Explore unlocked rooms
• Avoid enemy
• Find all keys
• Survive
Execution:
•
•
•
•
•
•
•
•
•
•
Player makes choices leads to:
Initial exploration
Team reunion
Unlock all rooms
Find all objects and clues
Solve all puzzles
Complete all task
Hide, run or distract enemy
Colect all keys
Escape building
Leads to:
Game interfering with plan:
• Tension: make the player feel the dark
and suspense filled atmosphere
• Scary and horror themed music.
• Sudden and random sound effect on
approach.
• Dim and scarce illumination.
• Old and dark environment.
Scare: produced by the enemy patrolling
and encounters.
• Interruption of searching items and clues
• Interruption of puzzle solving
• Path interruption
• Need of run, hide or distract
Damage: is produced by the enemy attack
within the range.
• The enemy attacks deal some reduction
of the player health, the third part of the
total player amount.
• The attacks keep until the player is out of
reach.
Chase sequence: Triggered when the player
is out of the attack range after the attack or
when a sudden noise is heard.
• If the player gets out of reach, the enemy
must chase it, so it can deal damage
trough new attacks.
• The chase cease when the player is not
on range and it’s hiding or when other
player makes a distraction.
• If chase has ended the enemy goes on
patrolling mode.
Leads to:
• Team success or failure.
• Success: player survives and escape
the building, ending the game session,
and appearing in the ranking. Also, can
pair with new companions and play a
new session.
• Failure: all players died, so the session
ends. Team ranking reduce points, and
all goes back to main lobby.
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
7
Characters
Character #1 Player
The client can choose between 8 different
types of characters in the lobby section, 4
males – 4 females:
Females:
• Police officer
• Scientist
• Adventurer
• Anarchist
• Cosplayer
Objective: Open and explore all rooms,
from the one you wake up, to the final
door.
Mood/Theme: To find the way through,
our players must achieve some
conditions:
•
•
•
Males:
• Police officer
• Scientist
• Adventurer
• Anarchist
• Cosplayer
Observe their surroundings to find
clues, objects or solve the puzzle.
Escape from enemy, hid or run.
Make distractions, throwing objects
can produce sounds that attract the
enemy, running in front of the enemy
can also activate his aggro. and make
him follow you.
Objects:
Character #2 Enemies
Different creatures which will interact with
our players and try to stop them from
escaping.
Creatures:
• Robot
Level design
level No.1: Our environment is settled in an
old, dark and abandoned building, which
once served as asylum, there our four
players will explore different kind of rooms,
that can be accessed when certain
conditions are met.
Usable: (Disposable only when used)
• Hp recover.
• Sp Recover.
• Power up.
Important: (Disposable only when used)
• Clues.
• Codes.
Keys: (Disposable only when used)
• Normal rooms.
• Especial room.
• Front door.
Throwables: (Automatically Disposable)
Objects on scene that can be use as
distraction.
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
8
Enemy:
Technical Shape
Seek and destroy behavior:
• Behavior triggered when the objective is
not near, so he moves around to find the
players.
Screens
Attacks when encountered:
• This behavior is triggered when a player is
withing his attack range.
Title screen
This is the main screen which the players will
see.
Follow players:
• When the player leaves the attack range,
it triggers the follow actions.
Susceptible to loud noises:
• If one player throws an object and its
impact generates noise, seek and destroy
value is incremented and the enemy
position is set to the origin of the noise.
Lethal attacks:
• The damage index is set not to kill
instantly, but reduces at least one third of
the player health value.
• So, when the enemy deals three hits the
player must die.
In the game
Environment
Puzzles: allow players to access key objects,
clues or codes, to complete their tasks.
• Can be found in especial areas
• Some clues are needed to solve it
• Are specific and have only one condition
to be achieved.
End sessions
Completed session screen when players lose or win
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
9
Game engine
Unity Hub:
Low poly URP
Style
3D
project,
Net
code
Low poly 3d characters and environment,
survival horror themed, with dark and creepy
environment. Lacking continuous lighting, to
create a horrific ambience and reduced
spaces to simulate the paranoic sensation of
been locked. In an old abandoned building,
with a lot of different rooms.
UI/HUD
The initial screen contains the connection
menu with management options for host or
client, and leads to the lobby which presents
the character selection and the mission
start.
Controls
• Button # 1 Key board “W”
Feature #1 Player can move forward.
• Button # 2 Key board “A”
Feature #1 Player can move Left.
• Button # 3 Key board “S”
Feature #1 Player can move right.
• Button # 4 Key board “D”
Feature #1 Player can move backward.
• Button # 5 Key board “E”
Feature #1 Player take object.
• Mouse # 1 Mouse moves
Feature #1 Player can control camera
direction.
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
10
Development
• Classes
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
1
Visual art
Assets
There are some collections and prefabs that
can be instantiated from the network
manager and used in each sessións.
Al of them are personalized and developed
by the team to match the different kind of
formats implemented in our game, from
characters, objects and collectibles.
The enviroment has been created and
configurated from zero and each decoration
has been implemented individually.
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
12
Audio
Promotional materials
Style:
•
Logo:
•
Banner:
•
Launch Poster:
From the introduction to the end, all sounds,
were made to create the sense of suspense,
paranoia and chase.
Each file was chosen according to the
circumstance in which the different interactions
of the player with the elements of the game are
developed.
With strong influences from survival horror-type
games, horror films and suspense series, to
awaken anxiety and agoraphobia in players,
which we try to inspire with our game.
Music:
•
•
•
•
Intro cinematic - Intro
Main menu panel - 592758
Lobby - 237090
In game - Ambience
Sound effects:
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brake
blick
dorm-door-open
hover
hover 2
Inventorysound
main_door
pasosnormales
pasosRobotPatrullando
picupitem
PuzleComplete
RobotAtack
RobotSteps
switch
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
13
Project Scope Statement
• Timeline
This Project has an initial defined time
for prototyping and delivery of four
weeks from April 12 to May 6.
PROJECT SCOOPING - APPROXIMATE PROJECT COSTS MONTHLY
Development Costs
Operating costs
• Expected playing time
Each session will last approximately 15
minutes, to find the necessary items
and solve the puzzles that allow them to
escape.
Target platforms
Workspaces
$500
Utilities
(electricity,
internet, water,
etc.)
Maintenance and
safety
$1300
Administrative
and management
expenses
$2000
$1500
Taxes, Social
$1200
Security and other
fiscal
responsibilities.
Additional
$2000
benefits.
Subtotal module
$8500
Marketing cost
Overhead costs
6 MONTHS
PROJECTION
Salaries of the
internal
development
team
Payment of
outsourcing
$5500
Creative ad
costs:
$350
Distribution
costs
Publishers
20%
$1000
A website:
$150
Platforms
$450
$17400
The purchase of
infrastructure
(game
development
kits, software,
hardware, etc.).
The cost of
licensing
intellectual
property (IP)
$3000
Social Media
Campaign:
$500
Servers
$1200
$37200
$750
Game
trailers:
$250
Services
$580
$21480
A game
launch event
$2500
$38100
$3700
$12000
Subtotal
module
$10250
Subtotal
module
$3750
Subtotal
modulo
$2230
Subtotal
$24730
$ 148380,00
Initially it is intended to launch for the PC
platform,
with
online
integration
through servers. The possibility that it
can be run on mobile devices has also
been considered.
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
14
Copyright ©2024 GOAT STUDIOSCOL All rights reserved.
STUDIOS
15
Welcome
to your
sentence
GAME
DESIGN
DOCUMENT