Test Case Summary
Verify that point light actor can be
added
Structure
Quickly add to the
project>Lights>Point
Light
Precondions
Verify Intensity can be set
- Point light is added to
Details> Light> Intensity the working area
Verify Light Color can be set
Details>Light>Light
Color
- in working project
- Point light is added to
the working area
Details>Light>Attenuati - Point light is added to
Verify Attenuation Radius can be set on Radius
the working area
Verify Source Radius can be set
Details>Light>Source
Radius
- Point light is added to
the working area
Details>Light>Soft
Source radius
Details>Light>Source
Verify Source Length can be set
Length
Details>Light>Use
Verify Use Temperature can be set
Temperature
Details>Light>Temperat
Verify Temperature can be set
ure
Details>Light>Affects
Verify Affects World checkbox works World
Details>Light>Cast
Verify Cast Shadows checkbox works Shadows
- Point light is added to
the working area
- Point light is added to
the working area
- Point light is added to
the working area
- Point light is added to
the working area
- Point light is added to
the working area
- Point light is added to
the working area
Verify Indirect Lighting Intensity can
be set
- Point light is added to
the working area
Verify Soft Source Radius can be set
Details>Light>Indirect
Lighting Intensity
Verify Volumetric Scaterring Intensity Details>Light>Volumetri - Point light is added to
can be set
c Scaterring Intensity
the working area
Verify Indirect Lighting Saturation
can be set
Details>Lightmass>Indic - Point light is added to
rect Lighting Saturation the working area
Verify Shadow Exponent can be set
Details>Lightmass>Shad - Point light is added to
ow Exponent
the working area
Details>Lightmass>Use - Point light is added to
Area shadows for
the working area, use
Stationary Light
build tool to build lights
Details>Light
Verify Light Function Material can be function>Light Function - Point light is added to
set
Material
the working area
Verify Use Area Shadows for
Stationary Light checkbox works
Details>Light function>
Verify Light Function Scale can be set Light Function Scale
- Point light is added to
the working area
Details>Light
- Point light is added to
Verify Fade Distance can be set
function>Fade Distance the working area
Details>Light
function>Disabled
- Point light is added to
Verify Disabled Brightness can Be set Brightness
the working area
Verify IES Intensity Scale can be set
Details>Light
Profiles>IES Texture
Details>Light
Profiles>Use IES
Intensity
Details>Light
Profiles>IES Intensity
Scale
Verify dymanic point light changes
intensity over time
- Point light is added to
the working area, Details>Transform>Mob blueprint with script to
ility>Movable
change intensity is added
Verify dynamic point light changes
color over time
- Point light is added to
the working area, Details>Transform>Mob blueprint with script to
ility>Movable
change color is added
Verify actor delta transformation
Right click on
actor>Actor
options>Transform
Verify IES Texture can be set
Verify Use IES Intensity can be set
- Point light is added to
the working area
- Point light is added to
the working area, IES
texture is selected
- Point light is added to
the working area, use IES
Intesity is true
- Point light is added to
the working area
Verify mirror X transformation
Verify mirror Y transformation
Verify mirror Z transformation
Right click on
actor>Actor
options>Transform
Right click on
actor>Actor
options>Transform
Right click on
actor>Actor
options>Transform
Right click on
actor>Actor
options>Transform
- Point light is added to
the working area
- Point light is added to
the working area
- Point light is added to
the working area
Verify shadows for static and
stationary light
- Point light is added to
the working area
Objects are placed near
the point light source,
point light is static and
Build>Build lighting only stationary
Verify shadows for movable light
Objects are placed near
the point light source,
add script for light to
change direction, start
Build>Build lighting only demonstration
Verify Lock Actor movement
Step
Click on add new actor
and select point light.
Left click on point light
actor. Navigate to the
details section. Locate
Intensity input field. Input
numeric positive value.
Can also drag a bar with a
mouse
In details section locate
Light Color Menu
Adjust attenuation
Radius. Can also drag a
bar with a mouse
Adjust Source Radius and
see how changes reflects
on point light properties
in real-time
Locate Soft Source Radius
input field and adjust it
with number
Input value between 5100
Expected result
Postconditions
Point light source has appeared
in the working area
Delete actor with the right click
Edit>delete
See how value changes reflects
on light intensity in real-time.
Lower values- lower intensity.
Higher values - higher intensity
Return Intensity value to 1
Color of light is changed
Return to white
Light's Influence is changed
Return value to 1000,0
Radius of light source shape is
changed
Return value to 0
Set checkbox as true
Soft source of light radius is
changed
Length of light source shape is
changed
Light color is controlled by
temperature if true
Light color is controlled by
temperature
If true, light affect the world.
When false, light is disabled
Set checkbox as true
If true, light casts shadows.
Set to false
Input value between 1
and 5
Observe how indirect light
intensity changes in real-time
Set to false
Input number between 1
and 5. Can also drag a bar
with a mouse
Use mouse to drag left
and right the grey bar
inside the field. For
precise number use
keyboard input.
Observe how input number
changes Volumetric Scaterring
Intensity (disabled)
Press Reset
Changes in Indirect Lighting
saturation reflects the values in
the field
Press reset to return to
previous value
Set true
Input temperature value
12000
Return value to 0
Return to 0
Set False
Return to 6500
Set to false
Use mouse to drag left
and right the grey bar
inside the field. For
precise number use
keyboard input.
Falloff of shadow penumbras is
changed
If true, area shadows for
stationary light precomputed
Set true and false
shadowmaps is used
With selected material light will
Select material. Generate interact depending on ligh
flicker effect.
function, i.e. flick from it
Input Scale numbers
Numbers reflect the light's
function scale in XYZ axis
At higher distance light function
Input distance in numbers will be completely faded
input value between 0
and 1. Can also drag a bar light function emmisive input is
with mouse.
lower with lower numbers
Press reset to return to
previous value
Set false by default
Set to none
Reset
Press reset to return to
previous value
Press reset to return to
previous value
Select texture
IES texture is a light profiles from
real world measured data
Empty as default
If checked, IES Intesity
paramer is used
IES Intensity field is active
Input value between 0
and 10
Higher numbers represent more
global intesity contribution
Disabled by default
Set false by default
Create blueprint class
BP_TimeIntensity, Add
point light component, in
the event graph add steps
to play Intensity changes.
Run demonstration
Stop demonstration
Create blueprint class
BP_TimeColor, Add point
light component, in the
event graph add steps to
play color changes. Run In play light color changes over
demonstration
time
Stop demonstration
Select delta
transformation from the See how object coordinates
menu, input values in XYZ. changed
Reset to default
Select Mirror X
Actor is placed in opposite X
direction
Press ctrl+z
Select Mirror Y
Actor is placed in opposite Y
direction
Press ctrl+z
Select Mirror Z
Actor is placed in opposite Z
direction
Press ctrl+z
Select Lock actor
movement
Movement in XYZ is locked
Set checkbox as false
Put objects near point
light source
Observe object shadows from
the point light source
Stop demnstration with ESC
Put point light near
objects
Observe how shadows change
forms
Stop demnstration with ESC
Priority
Type
Critical
Smoke, Regression
High
Smoke. Regression
High
Smoke, Regression
High
Regression
High
Regression
High
Regression
High
Regression
Medium
Regression
Medium
Regresson
High
Smoke, Regression
High
Smoke, Regression
Medium
Regression
Medium
Regression
Medium
Regression
Medium
Regression
Medium
Regression
Medium
Regression
Medium
Regression
Medium
Regression
Medium
Regression
High
Regression
Medium
Regression
Medium
Regression
Critical
Smoke, Regression
Critical
Smoke, Regression
Critical
Smoke, Regression
High
Regression
High
Regression
High
Regression
High
Regression
High
Regression
Critical
Smoke, Regression