Technical Artist full time

KBG Studio HQ: San Francisco, California, United States Remote job Apr 15

Team context

You will work between art, animation, and engineering to maintain visual quality while keeping production practical for mobile and cross-platform delivery.

Work model:

 Collaboration

Daily work blends async problem-solving with scheduled art, animation, and implementation reviews.

_ Time-zone overlap_

Needs reliable overlap with US working hours for coordinated reviews and production syncs.

 Reporting line

Reports through art leadership and works laterally with engineering, animation, and production.

_ Tools_

Real-time engine tooling, asset review systems, profiling utilities, documentation, and pipeline  QA workflows.

Interested in our studio?

You can find more info about us and our vacancies on our website!

Requirements:

  • Strong real-time pipeline knowledge across shaders, materials, asset optimization, and engine integration.
  • Experience diagnosing visual or pipeline issues and improving workflow reliability.
  • Comfort partnering with artists, animators, designers, and engineers in active production.
  • Practical understanding of performance budgets for mobile and cross-platform builds.
  • Portfolio evidence showing both artistic judgment and technical execution.

Responsibilities:

  • Define and improve technical art standards across asset creation and implementation.
  • Support shader, material, lighting, VFX, and optimization needs during production.
  • Build or maintain lightweight tools, workflows, and documentation that improve delivery speed.
  • Troubleshoot import, rendering, rigging, or runtime issues that affect asset quality.
  • Help maintain visual consistency and technical quality across multiple game environments.

Benefits:

  • Competitive US-based part-time compensation.
  • Flexible remote engagement with high-impact ownership.
  • Influence over both visual quality and production efficiency.
  • Cross-project exposure to game art, gameplay, and technical systems.
  • A distributed studio environment where process improvements are valued and adopted quickly.
Requirements
Availability:
Full-time (40 hrs/wk)
Experience levels:
Intermediate (3 - 5 yrs), Expert (5+ yrs)
Languages:
English

$53/hr